Career building through machinima : using video games to make movies
(Book)
Author
Published
New York : Rosen Pub., 2008.
Format
Book
Edition
1st ed.
Physical Desc
64 pages : illustrations (some color) ; 24 cm.
Status
Wasatch County Library - Junior Non Fiction - Second Floor
J 778.5 Cef
1 available
J 778.5 Cef
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Wasatch County Library - Junior Non Fiction - Second Floor | J 778.5 Cef | Available |
More Details
Published
New York : Rosen Pub., 2008.
Edition
1st ed.
Language
English
Notes
Bibliography
Includes bibliographical references (pages 61-62) and index.
Description
Introduces readers to machinima, or machine cinema, the use of real-time 3-D video game engines to produce original movies with game graphics, and suggests ways that this creative activity might lead to a career in filmmaking or game programming.
Target Audience
junior nonfiction,book express
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Citations
APA Citation, 7th Edition (style guide)
Cefrey, H. (2008). Career building through machinima: using video games to make movies . Rosen Pub..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Cefrey, Holly. 2008. Career Building Through Machinima: Using Video Games to Make Movies. Rosen Pub.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Cefrey, Holly. Career Building Through Machinima: Using Video Games to Make Movies Rosen Pub, 2008.
MLA Citation, 9th Edition (style guide)Cefrey, Holly. Career Building Through Machinima: Using Video Games to Make Movies Rosen Pub., 2008.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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